About Me

My name is William Ozeas, and I'm a recently graduated game developer who studied Computer Science and Music Composition with a minor in Game Design at Carnegie Mellon University. I have a deep education in computer science that lets me quickly learn new tools and concepts, along with experience in the arts that lets me work well with interdisciplinary teams. I have worked on over 20 games in my career, clubs, classes, and on my own time.

I've gotten plenty of experience with gameplay, audio, and graphics programming. I have the most experience working in Unity and C#, but I've also made games in pure C++ and Lua.

For game audio, I specialize in FMOD middleware, although I've also experimented with making custom VST plug-ins for Unity with Max/MSP and RNBO. As a sound designer and musician, I generally use Logic Pro X as my DAW, but I also have experience with Ableton and Pro Tools.

My favorite games are Overwatch, Hollow Knight, Undertale, and anything by Supergiant Games. I'm currently playing Breath Of The Wild (very slowly) and Superliminal.